Slay The Spire: Best Builds And Relics To Use With Ironclad (2024)

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  • How To Build Decks For The Ironclad

  • Strength Build

  • Barricade Build

  • Corruption Build

  • Status Build

Slay the Spire combines deckbuilding with roguelike mechanics to produce one of the most addicting strategy games of the last few years. With such fine margins between success and failure, it makes sense that you'll look to optimize your builds as much as possible.

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The Ironclad is the first class you'll use in Slay the Spire and is simple to come to grips with, but has a lot of depth to it. The starting relic with this class is Burning Blood, which heals 6HP at the end of each encounter; he also has the highest starting HP of the four with 80HP. Here are four of the best builds for Ironclad, including which relics to use and different playstyles you can use to beat this incredibly tough game.

Updated July 9, 2022 by Matthew Pentleton: We've given this guide an update to add more information and refresh it so that it has everything you need to know for all your Ironclad deckbuilding needs.

How To Build Decks For The Ironclad

Slay The Spire: Best Builds And Relics To Use With Ironclad (2)

The key to a good build is to not go in with any expectations. This is true of all Slay the Spire's characters, and while it's very helpful to know what the main builds are, it's a bad idea to choose one beforehand, due to the nature of RNG.

You'll always want to skip any cards that don't really fit your deck, as adding them would basically just mean drawing dead cards in fights. However, if you've decided before your run that you want to do a strength build, and are skipping any cards that don't really fit that, you might be passing up strong status cards, and there's no guarantee of ever seeing the strength cards you need, and you'll be left with no deck at all.

The way to go is to just take the first good cards and relics you see, and then pick cards that synergize with those as you progress. What is key, though, is removing the likes of Strikes - you wouldn't pick any would-be dead cards at a card reward, so you don't want to keep the dead cards that are Strikes in your deck either.

Strength Build

Slay The Spire: Best Builds And Relics To Use With Ironclad (3)

Recommended Cards

Spot Weakness, Limit Break, Inflame, Demon Form, Whirlwind, Heavy Blade, Rupture

Strength adds additional damage to your attacks, equal to the value of strength you have.

This is a useful buff regardless, but works particularly well with multi-hit attacks like Whirlwind (which hits all enemies multiple times) as the strength bonus is added to each hit of the attack. It also works well with Heavy Blade, which gains three (five upgraded) times the usual bonus from strength.

Using those as your attacking cards, focus on scaling strength using:

  • Spot Weakness, which gives three (four upgraded) strength if the enemy intends to attack.
  • Inflame, which gives you two (three upgraded) strength.
  • Demon Form, which gives you two (three upgraded) strength per turn.
  • Limit Break, which doubles your strength. Ordinarily, Limit Break exhausts, but if you upgraded it, it doesn't, making it by far the best way to scale strength.

You can also utilise Rupture, which gives one (two upgraded) strength every time you take damage from a card. Bloodletting, Offering, and Hemokinesis can all proc this, as can Brutality and Combust for reliable strength every turn.

Good relics in a strength build are the Vajra, which starts you off with one strength each fight, the Red Skull, which gives you three strength if you're below 50 percent HP, and Mutagenic Strength, which gives you three strength only on the first turn of a fight.

Also worth mentioning is the Akabeko, which adds eight damage to the first attack you play in a fight. Like strength, this works with multi-hit attacks, letting you get some early damage off with a Whirlwind.

There are plenty of defensive options with the Ironclad, as these are actually what most of his builds centre around. With this in mind, combine this build with one of the defensive builds described below to sort both the offensive and defensive aspects of your build.

Barricade Build

Recommended Cards

Barricade, Entrench, Impervious, Power Through, Body Slam

As the name suggests, this build is centred around Barricade, a power that prevents block from being removed at the end of your turn.

This allows you to build up massive amounts of block, utilising high-block cards like Impervious and Power Through, as well as Entrench, which doubles your block. It's completely possible to scale block well into the hundreds with just these cards, meaning you never have to worry about taking damage.

If you don't feel like using strength for your offence, this deck has one very easy solution - Body Slam, which is a one-cost card (that upgrades to be free) and deals damage equal to your block. This means you can focus on getting set up defensively, build up hundreds of block, and then just play Body Slam for hundreds of damage to end the fight on the spot.

Also worth a mention is Juggernaut, a power that deals five damage to a random enemy every time you gain block, but this is much rarer and less effective than Body Slam, so it's a nice bonus rather than an offensive core.

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Slay The Spire: Best Builds And Relics To Use With Watcher

The Watcher works best with a specific deck in Slay the Spire, so here are the best builds and relics for this character.

Corruption Build

Slay The Spire: Best Builds And Relics To Use With Ironclad (6)

Recommended Cards

Corruption, Fiend Fire, Second Wind, Dark Embrace, Feel No Pain, any Skill card

Corruption is a power that reduces the energy cost of all skills in your deck to zero, with the caveat that they exhaust when played. This deck is just as often called an exhaust deck, as it revolves around making things happen when cards are exhausted.

Dark Embrace draws a card whenever a card is exhausted, giving you the potential to replace your zero-cost skill with another, or bring in a powerful attack, while Feel No Pain gives block for every exhausted card. Since the majority of skills provide block, running Corruption is already a defence-oriented deck, so Feel No Pain makes it even stronger.

Fiend Fire exhausts every card in your hand and deals seven (ten upgraded) damage for every card exhausted. It won't be free with Corruption, but it'll take advantage of the same synergies.

Second Wind does the same thing but grants block, meaning its five (seven upgraded) block could potentially be a better deal than playing what block cards you do have. These cards can actually work as exhaust decks on their own, though Corruption is such a strong card that few Ironclad decks don't benefit from it.

Another card that works particularly well with Fiend Fire and Second Wind is Battle Trance, as it draws extra cards, giving you more to exhaust for damage or block. This is a premier pick in any Ironclad deck, though, as it's one of the few reliable ways he can get draw.

As for relics, Charon's Ashes deals three damage to a random enemy every time a card is exhausted, but by far the best relic for an exhaust deck is Dead Branch, which adds a random card into your hand every time a card is exhausted, letting you replenish your hand as you get rid of cards - and if Dead Branch gives you a skill, Corruption will make it free, too.

As for offence, strength is still a reliable option, though some other notable offensive strategies with Ironclad are:

  • Searing Blow, which you can upgrade an unlimited number of times, making it deal huge damage.
  • Rampage, which increases in damage for the duration of a fight every time it's played.
  • Perfected Strike, which deals additional damage for every card in your deck with "Strike" in its name - stack up on cards like that and Perfected Strike becomes seriously strong.

Status Build

Slay The Spire: Best Builds And Relics To Use With Ironclad (7)

Recommended Cards

Fire Breathing, Evolve, Power Through, Wild Strike, Reckless Charge, Immolate

This deck is a damage-dealer that focuses on adding status cards to your deck to hurt enemies, using Fire Breathing, which deals six (ten upgraded) damage to ALL enemies for every status or curse card you draw.

Making this work as a full deck can be tricky, but it's never a bad idea to pick up a Fire Breathing as the extra damage can be really nice in status-heavy fights like the Chosen or Sentries.

The idea is to add lots of status cards to your deck, to proc your Fire Breathings (ideally you have multiple active) as much as possible.

Power Through - which gives block in return for giving you two wounds - and Wild Strike and Reckless Charge - which deal damage for a similar tradeoff - are great for this.

So is Immolate, which deals massive damage to all enemies, but shuffles a burn into your draw pile.

Another card that's great in this deck is Evolve, which draws an additional card whenever you draw a status card. This can either be another status for more damage, or an actual card you can play, as while statuses are effective damage dealers in this deck, you still need to be able to block when necessary.

On that note, one of the biggest risks with this deck is bloating your deck too much, and being left with hand after hand of dead cards.

Because of this, the best relic you can get for a status build is the Medical Kit, which lets you play status cards to exhaust them, preventing the spam from getting out of hand.

Another great relic is the boss relic Mark of Pain, which gives you extra energy per turn but shuffles two wounds into your deck - ordinarily a drawback, but not with Fire Breathing!

Next

Pro Tips For Slay The Spire You Should Know

Slay The Spire is a fun rogue-like game that utilizes cards. Like most rogue-like games it is hard, so make sure to note these helpful tips.

Slay The Spire: Best Builds And Relics To Use With Ironclad (2024)

FAQs

What should I prioritize in slay the spire? ›

Whirlwind is the highest priority, followed by True Grit and Body Slam. Afterwards, generally Powers > Utility Skills > Defensive Skills > Attacks, though it varies pretty widely.

How do you play ironclad? ›

Block slowly before you finally get everything you need to go off. An alternative but similar strategy is to use Juggernaut, Corruption, and Feel No Pain. Each defensive skill played is worth an additional 10-14 damage. Iron Waves are good fallbacks.

What are the best cards in slay the spire? ›

Some of the best cards for the Ironclad include Fiend Fire, Entrench, Corruption, Power Through, Disarm, Burning Pact, Shockwave, Impervious, Second Wind, and Offering. These cards offer powerful offensive or defensive abilities that can greatly aid the Ironclad in battles.

How does strength work slay the spire? ›

Strength gives +1 damage per hit. Weak, Wrath, or Divinity.

Which character is strongest in Slay the Spire? ›

This means that you'll need to go on the defensive while you save your energy to reach more powerful Stances so you can dish damage capable of killing many enemies in one hit. This, effectively means that The Watcher is the best character in Slay the Spire, without any doubt.

Is every game of Slay the Spire winnable? ›

Though zombie morsels are more resistant to sweep and spikes and don't use up one of your draws. Neither this nor slay the spire are always winnable. at least 70% of runs can be won at coven 20-24 currently. i'd argue at high ascesions in slay the spire, less than 50% of runs are winnables.

How to stagger ironclad? ›

The best strategy for staggering Ironclad is to use Electric element attacks and stagger-related abilities when the boss is pressured. Ironclad has no physical weaknesses and is immune to most status conditions you can inflict with Magic Materia in FF7 Rebirth.

How to reach Act 4 Slay the Spire? ›

Act 4 is a bonus Act that can only be accessed through repeated gameplay — it is not accessible until the player has beaten the game with every character minus the Watcher. An image of the Act 4 map. Notice the triangular symbol in the top left corner.

What does ironclad do? ›

Ironclad is a Contract Lifecycle Management (CLM) platform that provides a simple, secure way to create and collaborate on contracts. With an all-in-one, AI-powered experience, it allows users to manage their contracts better.

What is the win rate for Slay the Spire ironclad? ›

The Ironclad winrate at A0 is 10.7%, so at least that right-side up.

What happens when you win with all 3 characters in Slay the Spire? ›

Once the Act 3 Boss has been defeated with all characters except the Watcher at least once in a normal run, three keys will begin to appear in subsequent normal runs. If all three keys are collected in the run, the run will not end after the Act 3 boss; instead, the player will enter Act 4.

Is Slay the Spire the best deck builder? ›

Slay the Spire is, without a doubt, one of the best roguelike deck builders that money can buy. It sees you attempt to ascend through a series of procedurally generated floors, developing effective strategies to overcome increasingly dangerous opponents.

Does spirit poop do anything in Slay the Spire? ›

Spirit Poop is a relic obtained by offering a Curse during the Bonfire Spirits event. This relic reduces your final score by 1 point.

Is spot weakness permanently Slay the Spire? ›

The Strength gained from Spot Weakness is repeatable and lasts the rest of the battle, which makes it an excellent enabler for Limit Break.

What does infinite mean in Slay the Spire? ›

An infinite combo is a setup that allows you to keep playing the same cards forever in a single turn, either spending no Energy or continually regaining the energy used.

Should I take the Golden Idol Slay the Spire? ›

Golden Idol is used for Events in future Acts. It's also a strong Relic in its own right, granting 25% more Gold from battles. It's generally a good idea to [Take] it.

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